The title of the topic could change to "Is LFS in the limbo?" because, dead it is since iRacing came out. The question now is if is still between this world and the other side, with a minimum chance to relive... sad
Scawen made in 3 years (the first 3) much more than the last 4, so I dont agree that "complex things take time", because it doesnt match with the LFS historygram
I know, you are a robot. Scawen has programmed you to combine some sentences and that is why you always repeat the same old things no matter the topic is.
Once you are not human, I must to understand you dont get tired of camper in the Scavier walls to protect against moans intruders.
Not the simulation, but the immersion. I don't know, and I don't want to know, but I guess iRacing gives not the same "help" to "ps3-controller" drivers, so them will be not confortable with it, different from LFS, and that is the focus of the thread. Read again the first post please.
A good mouse control is a good programming feature, no discussion. But is it good for the simulation idea, that is the focus of the game? I dont think so.
Actualy it doesn't matter for me if there is or not mouse support, once I have play no more LFS for months.
Once I ask Scawen for host option to define the controllers permited. That would be a form to avoid mouse racers in a specific championship.
As said, that is just MY opinion, and LFS will change nothing due that.
Anyway, I won't change my point of view. I think that realistic simulation has nothing with the type of controler you use, but it is all about the simulation itself. What I can't stand is how is possible to call it a real drive experience using mouse, keyboard or any other kind of controller but wheel.
I used to play with kb and joystick for years before start using a wheel. My first wheel was a yellow logitech. My second was a momo, and my third and still in use is a g25.
Not everybody can buy a wheel, or even is interested in buy one just to test some game. I don't think it is crime to support mouse and kb.
But at least it could have some option to set servers. Anyway iRacing has no other option but wheel, and it has its public, without kb&mouse requests, what proves that it is possible to close the options and still build a great community around the game.
LFS community grew up around its features and it should not be changed. The fact that I don't agree with something, doesn't mean that I want to change it.
I don't hate everything, in fact I don't hate anything from LFS. I just hate people like that cannot keep the discussion in the thread trails. You, as always...
I got a car, I go kart some times, and I play other sims. We are discussing mouse or not here, and my opinion is simple: not. A real good and serious sim (like announced in the first mainly page on www.lfs.net) shouldn't permit mouse steering, gas and brake.
No LFS doesnt feel like NFS, it is just taking the NFS format.
This discussion, about mouse or not, is old, and we had some similar in LFSBR 3 years ago.
My opinion in that age (when I was a LFS fan) was the same that now: mouse is bs and should be banned from the game. That is not simulation, there is no car (not cars in the level LFS intend to simulate) driven by mouse...
I totally agree with the author of this thread: mouse is too easy to control for those who give a time to train it. Once they reach a condition they have many advantages over wheel racers, starting with less fatigue and fast countersteering.
Try to visualize a lan house with 10 players "driving" LFS, 5 with cockpits, with G25 and triplehead, and 5 with laptops, with touchpad... fantastic. That is what happens in the internet, and that is so ridiculous.
Get in the track, any track, in a straight, with Skip Barber.
Reach a speed like 80 kph, then brake hard, so the front wheels will lock up.
As soon as you brake, turn the steering wheel to one side, any side. Do it to the full course.
The front wheels will turn to the same side.
Observe when the car stops, or when it is almost stopped, that the front wheels turn a little bit more.
In LFS you can do the same thing, but the wheels will not turn anything more after the car stops.
Did you understand? If someone with good English could explain better...
Talvez voce entenda portugues melhor: pegue o skip barber, numa reta qualquer, e alcançe uma velocidade em torno de 80 kph e então freie forte. Assim que começar a freiar vire o volante totalmente para um lado e espere até o carro quase parar ou parar por completo. Então repare que as rodas da frente vão virar um pouquinho mais, como se ainda houvesse curso para isso. No LFS isso não acontece. As rodas atingem o fim de curso e quando você para elas não se mexem.
I'll try it, but a question is, is this kind of effect something possible in the real car? What is the purpose of this, I mean, I know what it does, but why to give a help to the driver that does not exist in the real car? Or does it exist?
The cars are different, the speed are any, the brake pressure have no effects on this.
I fully steer the steering wheel, and the wheels, after speed decrease almost to zero, turn a little bit, as if it had a rest of course to complety.
Sorry, I'll not make a video, cause I dond't know how to do it (I don't have FRAPS, and I don't intent to install), but if you have EVO, you can the same test.
I don't think this is about control lag or something. It is about IMO:
- Camber/Caster changing after suspension returns to its natural position (what could be right).
- Grip recovery (what would be wrong, I guess)
Please, try a test with some of these both games (iR or EVO) and you'll see.
One thing that I was thinking is about camber e caster changing due movement of suspesion.
I still think that iRacing and EVO are wrong, but I have no sure. I know that LFS really calculates the all interation between suspension arms and wheels, and in fact it can be observed online. So I tend to trust more in LFS than the others.
I think there are here most experimented drivers (real and simdrivers) that could help to analize better this thing.
I know that are other threads comparing LFS and other simulators, but this is one to compare LFS against iRacing and EVo in one thing that I noticed today.
I think other have noticed it before, but I hadn't.
It would be better to have a video to show the glitch, but I think it will be possible to explain just with words.
The scenario:
Take a open wheel car in all 3 games.
LFS: FOX
iR: Skip
EVO: F3
So, get in the track in a straight and reach a reasonable speed, something like 80 km/h.
Then press full brake to lock the front wheels, and turn a full course your steering wheel to any side, and pay attention to the front wheels.
You'll see that in iRacing and EVO the front wheels don't turn completly, but it will turn slowly while them recover the grip, due the decreasing of the speed.
In LFS the wheels turn all the course them should turn (because you have a bar conecting your steering wheel to the wheels, of course).
The fact is: iR and EVO are WRONG!
I think they calculate the recovering of the grip, and them point the wheels to the right direction, the direction that the car should be moving when recovering the grip due the decreasing of the speed.
Sorry the English errors. If you didn't understand what I'm saying I'll try to explain again.
I repeat that I think that many people here has already noticed it, but I have never realized.
Last edited by Speed Soro, .
Reason : some gramatical corrections
iRacing side views are not so good as LFS, but now it has spotter that works fine.
I don't like to use TrackIR, and I do not know if I would get used to it someday if I insist.
I think the best solution is 3head, but it demands much more power from your vga. A 42" flat screen maybe permits a higher fov. Does anyone could post a picture?